REX POOL

REX POOL

Synced billiards with real physics for FiveM

Rex Pool is a full billiards system for your server: 8-ball, 9-ball, straight pool and free table, playable on every vanilla pool table of the map and on any table you place yourself. A single deterministic physics engine runs on the server and on every client, so every player and every spectator sees exactly the same shot.

Important: Rex Pool requires ox_lib. oxmysql is optional and only needed for stats and the leaderboard.

ABOUT

We wanted a pool script where a shot behaves like a shot: the cue ball draws back when you hit low, follows through when you hit high, english bends the cushion rebound, and a ball can rattle in the jaws when you hit it too thin. And we wanted everyone around the table to see the same thing.

  • Aim camera behind the cue ball, or a top-down view with one key
  • Aim line, ghost ball, object ball direction and cue ball path, with the assist level set per mode and per lobby (none / short / ghost ball / full)
  • Top spin, back spin and left / right english from a spin selector on the cue ball
  • Power by pulling the mouse back and pushing to strike, or a hold-and-release meter
  • Vanilla cue prop and animations, with sounds for ball clicks, cushions, pockets and the cue tip, volume by distance

GAME MODES

Four modes

  • 8-Ball – open table, solids / stripes, the 8 last
  • 9-Ball – lowest ball first, combos on the 9 count
  • Straight Pool (14.1) – one point per ball, re-rack of 14, target 15 / 25 / 50 / 100
  • Free Table – no rules, anyone at the table can shoot, drop-in up to 4 players

Automatic rules engine (optional)

Every mode can be played with the automatic rules engine on or off, chosen in the lobby.

  • Fouls: scratch, no ball hit, wrong ball first, no cushion after contact, 8 too early / with a scratch / in the wrong pocket
  • Ball in hand anywhere, or behind the head string after a scratch on the break
  • Turn switching, 1v1 or 2v2 with player rotation
  • Win / loss detection, optional call pocket, shot clock

SYNCED PHYSICS

The engine

  • Fixed-step simulation with sliding and rolling friction, so follow, draw and stun shots come out naturally after the hit
  • Ball-to-ball collisions and cushions with restitution, english that changes the rebound angle
  • Real pocket mouths and jaws: a ball can rattle out
  • Mapped onto the table from the prop position and rotation, so any table placed at any angle works

Server-authoritative sync

  • The shooter only sends the shot parameters; the server checks the turn and the values, then runs the shot itself
  • Every client replays the shot locally with the same engine: smooth at any FPS, no ball entity is networked
  • At the end of every shot the server sends a checksum and the final positions; if a client drifted, its balls glide back to the server state
  • Spectators within range see everything live, cue movement and ball-in-hand placement included

FEATURES

Money

  • Wagers between players, held by the server until the end of the match. Winners share the pot, optional house cut. Cancel, reset vote or admin close = refund
  • Table rental paid by the host, per zone, optionally credited to a job / society account (for example the Yellow Jack)

Matches

  • 1v1 or 2v2, plus solo practice on a free table
  • Table lobby: mode, rules, format, aim assist, call pocket, target score
  • Reset at any time (instant on a free table, vote when money is at stake), rematch with the same players
  • Spectate any running table
  • Broadcast-style scorebug at the top of the screen: players, active shooter, group, remaining balls, shot clock
  • Your own ped fades on your screen only when it blocks the aim camera; other players still see you normally

Stats & leaderboard

  • Wins, losses, balls potted, fouls, best break, best run, earnings (oxmysql)
  • /poolstats leaderboard

Tables

  • Works on every vanilla pool table prop (prop_pooltable_02 / prop_pooltable_3b) in the map and in any MLO using them
  • Permanent tables through Config.SpawnTables, and /poolspawn to place a test table in front of you
  • /poolscan lists every table around you with coords and heading, /pooldebug draws the physics geometry on a table
  • In-game /poolcalibrate tool (admin): tune the play area, cloth height, centre and pocket mouths of a table model live, with test shots that show the rebound points. One key saves it for every player, no restart

Admin panel

  • /pooladmin (ACE): live tables (go to, re-rack, close with refund, disable a table)
  • Economy settings saved on the server: rental, wagers, max wager, house cut
  • Match history and spawned tables

FRAMEWORKS & REQUIREMENTS

Frameworks

  • ESX (new export)
  • QBCore
  • QBox
  • Standalone (money features off)

Requirements

  • ox_lib (required)
  • oxmysql (optional, for stats and leaderboard)
  • ox_target or qb-target (optional), or the built-in [E] prompt with marker

WHAT YOU RECEIVE

  • The escrow-protected rex_pool resource
  • Open files: config, locales, bridge, install files, table calibration and the NUI (HTML / CSS)
  • Fully commented config, keybinds and language
  • Locales: English, French, Spanish (add your own in one file)
  • SQL tables created automatically on start (SQL file included if you prefer to import by hand)
  • Documentation: README with quick-start, controls and calibration guide, plus the online docs

SUPPORT

  • Documentation: rex-studio.gitbook.io/rex-studio-docs
  • Questions, bug reports and suggestions: join our Discord

Rex Studio – rex-studio.com

10.00 EUR

Purchase