REX THEME PARK BUNDLE

FIVEM - THEME PARK BUNDLE [ESX][QBCORE][QBOX]

Del Perro Pier, fully open for business: three rides, four fairground games and one pass to sell them all.

Eight Rex Studio resources that turn the Pleasure Pier into a working theme park. The rides use the game's own Leviathan, Ferris Whale and drop tower; the games are played in the world, at the real stands, with server-validated results. They share the same admin tools, ground signs, branding and frameworks, and they all plug into the Pier Pass ticket office.

Included

  • Pier Games Pack: Bang-a-Beaver, Shooting Gallery (Feed the Pony), Duck Toss and Lob Star (rex_bangabeaver, rex_shootinggallery, rex_ducktoss, rex_lobstar).
  • Pier Rides Pack: Roller Coaster (The Leviathan), Drop Tower and Ferris Wheel (The Ferris Whale) (rex_rollercoaster, rex_droptower, rex_ferriswheel).
  • Pier Pass (rex_pierpass): the vanilla GIFTS AT THE PIER kiosk becomes the ticket office of one pass for every attraction. Only available in this bundle.

Bought separately the two packs cost 35 € (Pier Games Pack 15 € + Pier Rides Pack 20 €); the bundle is 40 € and adds the Pier Pass.

Rex Pier Pass

  • A seller ped inside the vanilla kiosk and a shop window: ride tickets (1 or 5), an hour pass, a pass valid until the next restart and a 7-day pass. Prices and types are set in config.lua.
  • Every attraction of the bundle checks the pass server side through its exports; without rex_pierpass running, each attraction keeps its own price.
  • Remaining-time badge on the HUD near the pier, optional inventory item (Config.Item), society payouts, oxmysql or KVP storage.
  • Admin command /pierpassadmin (give, remove, check, reload, place the seller), /pierpass for players, hidden promo command /pierpassnpc for a queue of NPC buyers.

Shared across the bundle

  • ESX, QBCore and QBox detected automatically, ox_target, qb-target or a built-in text prompt.
  • G leaderboards on the four games, operator jobs on the three rides, society payouts on every attraction.
  • Ground signs painted at every entrance, placed in game with one admin command per attraction.
  • Admin panels, ACE / framework group / identifier admin checks, hidden NPC promo commands for your trailers.
  • Config.Branding, English and French locales, and attractions that cost nothing when you are away from the pier.

Requirements

  • ox_lib and OneSync (required).
  • ESX, QBCore or QBox, auto-detected.
  • Optional: oxmysql, ox_target or qb-target, xsound for ride music.

Installation

  • Step 1. Drop the eight rex_ folders (both packs and rex_pierpass) into your resources.
  • Step 2. In server.cfg, after ox_lib, oxmysql and your framework: ensure rex_pierpass, ensure rex_bangabeaver, then the other attractions (Shooting Gallery and Duck Toss after Bang-a-Beaver, which opens their stands).
  • Step 3. Give your staff the admin ACE of each resource (listed in each install/README.md), for example add_ace group.admin rexpierpass.admin allow.
  • Step 4. Set prices, passes and branding in each config.lua, place the ground signs in game, and open the park.

Escrow

Escrow: config, locales and bridge are open. In every resource, config.lua, locales/, bridge/ and install/ (SQL and documentation) are readable and editable; the rest of the code and the streamed files are protected by the Cfx escrow system.

Support

Questions, setup help or a bug report: join the Rex Studio Discord at https://discord.gg/kMdMhDKwrA.

40.00 EUR

Purchase