A complete jewelry store robbery system
Everything is configurable
- Multi-phase robbery (doors, paintings, glass cutting, jewels)
- Random reward system for each heist phase
- Painting theft with realistic cutting animations
- Glass cutting minigame with overheating mechanic
- 20 jewelry display cases with smashing effects and individual timers
- Alarm system with synchronized sound and police disabling option
- Police dispatch alerts with blips and configurable chance
- Security NPCs arriving in vehicles with weapons and AI combat
- Smoke effects and visual ambiance
- Optional tutorial mode with cinematic camera transitions
- Multi-language system (English, French, Spanish)
- Fully editable configuration (rewards, timers, NPCs, police, time limits)
- Server-side validation and synchronization for all players
POLICE / SERVER SIDE
- Minimum police required before robbery
- Configurable cooldown and time limit
- Alarm control point for police
- Dispatch notifications and map blips